A book opens up, revealing a d20. Above is the Game to Grow logo and the words "Tales from the Real-World Table." Below is the title of the story: "Trust, Exercised."

Tales from the Real-World Table: Trust, Exercised

Here’s a Tale from Adam Johns: “Trust, Exercised” At my table, it was recently revealed that one of the characters kept hidden crucial information that could have been used to help prevent a terrible disaster. The character who kept the information brought up how they don’t trust the rest of the group and are only […]

Bringing the life-enriching magic of games to hospitalized youth

Game to Grow has been using games like Dungeons and Dragons and Minecraft to help individuals build social confidence, form friendships, and find meaningful community for years. Our flagship social groups have expanded virtually in the past few years to reach individuals around the world, and a recent grant from Child’s Play Charity allowed us […]

How Dungeons and Dragons Somehow Became More Popular Than Ever

A recent Washington Post article, How Dungeons and Dragons Somehow Became More Popular than Ever, explores the sudden resurgence of Dungeons and Dragons and other role-playing games in popular culture. Adam Johns and I have been using role-playing games for eight years to help kids build social skills, and have seen so much change in that […]