We Need Wheelchairs in D&D: Disability Representation [PAX West 2021 Panel]

This panel was originally presented Monday, September 6 at PAX West 2021.     Panel Description: You’ve likely seen this topic debated hotly in the tabletop role-playing game (TTRPG) community. Some will argue it’s not historically accurate, others will point out ramps in ancient Greece. Weirdly enough, this isn’t a debate about historical accuracy in […]

Am I Geek Enough? People of Marginalized Genders in Gaming [PAX West 2021 Panel]

This panel was originally presented at PAX West 2021!   Panel Description: There is a lot of discussion on inclusivity and equality within game spaces, but what happens when the criticisms towards marginalized genders become internalized? How do you navigate geek and gaming spaces if you doubt you even belong? Join this panel of accomplished […]

[Video] Rolling for Recovery: APA Symposium on Therapeutically Applied Role-Playing Games

This presentation was originally made to the APA 2021 Symposium, where a group of us presented about the therapeutic application of tabletop role-playing games.   Program Description: Presentations will introduce the therapeutic application of tabletop role-playing games, review relevant literature, and present recent clinical advancements and research findings.  General Statement: Individuals struggling with mental health […]

#actuallyautistic GMs panel from PAX West 2021

PAX West is over, and even if you couldn’t attend in-person or virtually, you can still see our panel presentations! Below is the panel #actuallyautistic GMs: Panel Description: Many autistic individuals struggle across social settings, but really shine behind a dungeon master’s screen. Join our panel of autistic game masters to learn more about what […]

Meet the new Game to Grow Group Facilitators!

After our most recent round of hiring, we’re excited to introduce you to the newest members of the Game to Grow team! They come from all over the United States and have a broad range of previous experience, from education, library science,  museology, art, and psychology. We’re so excited to bring them into the Game […]