Game to Grow is a 501(c)(3) non-profit organization dedicated to the use of games for therapeutic, educational, and community growth.
Game to Grow’s founders Adam Davis, MA Ed, and Adam Johns, LMFT, referred to in the community as “The Adams,” had provided guided therapeutic play using tabletop games since 2011 and had seen the tremendous potential of the format. They founded Game to Grow in 2017 to expand their impact. For years, the facilitator team in Game to Grow’s weekly therapeutic social skills groups helped over 150 participants around the world become more confident, creative, and socially capable using games of all kinds, most notably Dungeons & Dragons and Minecraft. In 2024, Game to Grow shifted its focus to elevate its goals from prioritizing direct services to serving to expand implementation of game-based support programs worldwide. By supporting individuals and organizations to provide services in the same capacity and caliber of Game to Grow’s flagship programs, thousands more individuals around the world benefit from the awesome power of intentional play. Through its comprehensive training program, Game to Grow trains mental health professionals, educators, and community advocates to use innovative game-based strategies to enrich their own communities. To support facilitators new to using tabletop role-playing games to serve youth, Game to Grow developed and successfully Kickstarted Critical Core, a beginner’s box for therapeutically applied role-playing games.